Work Index
Environment art and real-time worlds.
A focused set of game environments, cinematic lighting studies, digital twin work, virtual production shots, and technical tools.

Environment Art
Lost Past
An ancient temple environment focused on modular architecture, sculpted trim detail, water shaders, and cinematic lighting.
Case Study
Psychological Horror Game
Lost Rooms
A first-person horror project built around unsettling room repetition, subtle anomalies, atmospheric lighting, and Blueprint-driven gameplay events.
Case Study
Architectural Visualization
Architectural Interior Lighting Study
A contemporary interior study exploring natural sunlight, warm late-afternoon mood, material response, and clean visual composition.
Case Study
Puzzle / City-Building Game
PuzzleLot
A stylized city-building puzzle game where parking constraints shape the layout, readability, and visual language of each city block.
Case Study
Digital Twin / Data Visualization
The Plant Chicago Digital Twin
An interactive 3D facility visualization using color-coded spatial blocks to represent temperature patterns and sensor-backed environmental data.
Case Study
Computer Vision / Interactive Web
YaminiVideo Browser Hand Control
A browser-based hand-tracking prototype that uses live camera input, pinch gestures, and two-hand controls to manipulate on-screen objects.
Case Study
Virtual Production
The Lagoon
A professional film production contribution focused on Unreal camera setup, image plates, shot composition, and virtual production scene assembly.
Case Study
Technical Art / Scripting
Procedural Snow Environment Generator
A MEL tool that procedurally generates snow environments in Maya with controllable rocks, trees, mountains, and snow particle effects.
Case Study
Collaborative 3D Animated Short
Beloved Friend
A collaborative animated short film built by a five-artist team, with contributions across shot assembly, pacing, VFX integration, modeling, and animation.
Case Study