
Puzzle / City-Building Game
PuzzleLot
A stylized city-building puzzle game where parking constraints shape the layout, readability, and visual language of each city block.
Role
Environment Artist / Asset Artist
Tools
Unreal Engine / Maya
Focus
3D asset modeling / 2D asset creation
Gallery
Project frames and process views







Overview
PuzzleLot is a puzzle and city-building game developed in Unreal Engine by a team of three developers. The game challenges players to design efficient and visually appealing city blocks while navigating restrictive parking minimum requirements.
I created a significant portion of the game's 3D and 2D assets, ensuring a cohesive visual style that supported gameplay clarity and the overall aesthetic of the environment. I designed and modeled environmental assets, props, and supporting visual elements that helped bring the city-building experience to life.
Beyond asset creation, I played a major role in environment development within Unreal Engine, assembling levels, integrating assets, and refining scene composition to create readable gameplay spaces.


