Experience

A background across art, games, research, and real-time production.

The portfolio work is grounded in a broader practice spanning environment art, VR design, animation, visual design, student leadership, and industry collaboration.

Timeline

2026

Current immersive work

Current Experience

3D Design, Digital Twins, and Educational Media

Bubbly Dynamics LLC / Zilly Planet / Unreal Engine

I am a 3D Designer passionate about creating immersive experiences that blend technology, storytelling, and social impact. Currently, I develop a digital twin of The Plant Chicago through Bubbly Dynamics LLC, a project showcased at NeoCon 2026, and create educational animated content for children's learning applications at Zilly Planet.

My work has been recognized through multiple innovation competitions, including winning the Jarvis Innovation Challenge 2024 for WellNut, a mindfulness app for children, and developing an AR campus navigation system for Impact Challenge 2025. Currently, I am helping build an Unreal Engine educational game that explores underwater ecosystems and environmental conservation.

From digital twins and XR experiences to animation and game development, I strive to create meaningful interactive experiences that educate, inspire, and make a lasting impact.

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Graduate Study

DePaul University

MA Animation

At DePaul University, I have expanded my creative practice through hands-on animation, game, research, and immersive media work. My background in design, animation, and VR allows me to move between artistic direction, technical problem solving, and team collaboration.

As a Student Assistant in the Jarvis Student Center for Innovation and an Event Manager for SIGGRAPH DePaul, I have supported student events, built faculty and industry relationships, and helped connect animation and game students with professional communities.

I also contribute as a Research Assistant under Professor Allen Turner, assisting with projects that explore animation, technology, and interactive media.

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Industry

Game, VR, and Visual Design

Environment Art / Game Design / VR

After earning my degree in Animation and Special Effects from Karnavati University, I began as a Visual Designer, building a foundation in layout, typography, and 2D design tools that still supports my 3D and game work.

I later worked in the game industry as a Game Designer at PixcellPlay Pvt. Ltd., contributing to gameplay documentation, level balancing, feature research, and iteration across mobile game projects.

With IQtechmax and GoingClear, I led VR environment work for metaverse projects, using Unreal Engine to model, texture, integrate assets, and coordinate development across teams.

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Community

Leadership and Industry Engagement

SIGGRAPH DePaul / Women in Games / LinkedIn

Outside of production work, I stay active in the games and animation community through events such as IGDC, SIGGRAPH DePaul, and Women in Games programs.

I use these spaces to connect with professionals, support students entering creative technology fields, and keep my practice aligned with current industry conversations.

My professional presence on LinkedIn has grown to more than 10,000 followers through consistent engagement, networking, and project sharing.

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See how this experience shows up in the project case studies.

View Work