
Technical Art / Scripting
Procedural Snow Environment Generator
A MEL tool that procedurally generates snow environments in Maya with controllable rocks, trees, mountains, and snow particle effects.
Role
Technical Artist
Tools
MEL / Maya
Focus
MEL scripting / Procedural environment generation
Gallery
Project frames and process views


Overview
Developed as part of a scripting course, this tool was created to streamline environment creation in Maya. After working with environment artists, I noticed that manually populating large scenes with assets is time-consuming and can create performance issues when environments become too dense.
To solve this, I developed a script that procedurally generates snow environments with a single click, automatically creating and placing elements such as rocks, mountains, and snow particle effects.
The tool was designed to be flexible, allowing users to swap and customize assets to fit different environment styles and production needs.


